extrudo

API docs

Place on Bed

d.placeOnBed(inputs, options?): FeatureHandle<'placeOnBed'>

One feature of the timeline, in the modify category. Its name follows the app's (Place on Bed1, then Place on Bed2, …); options.name gives it another, options.id its ID and options.index its place in the timeline. Inputs the table calls optional keep the default it names, so a call with none of them still makes a valid feature.

Inputs

Input Type Required or default What it does
face GeomRef | GeomRef[] (face) required The flat faces that go down, one per body.
spin string | number | ParameterHandle optional Turn about the vertical through the face's centre once it lies on the bed; an angle. Without one, no turn.

Faces

This feature makes no face of its own, so handle.face(role) has no role to take. Its result keeps the names of the bodies it worked on, so a reference to one of those still resolves.

Example

import { Design, type LineHandle } from '@extrudo/api';

const d = Design.create({ name: 'My part' });

// Two solids to point faces, edges and bodies at.
const plate = d.box({ length: '40 mm', width: '20 mm', height: '10 mm' });
const shaft = d.cylinder({ diameter: '20 mm', height: '20 mm' });

// A sketch with two closed profiles, a hole and a guide line beside them.
let guide!: LineHandle;
const s = d.sketch(d.origin.xy, (k) => {
  k.rectangle([0, 0], [40, 20]);
  k.circle([10, 10], '3 mm');
  k.rectangle([50, 0], [60, 10]);
  guide = k.line([-5, 30], [45, 30]);
});

const profile = s.profileAt([1, 1]);
const sections = s.profiles();
const line = guide.ref();
const face = plate.face('side:front');
const edge = plate.edge([plate.faceName('side:front'), plate.faceName('side:right')]);
const vertex = plate.vertex([plate.faceName('side:front'), plate.faceName('side:right')]);
const corner = plate.vertex([plate.faceName('side:front'), plate.faceName('side:left')]);
const body = plate.body();
const step = 'att-part.step'; // an attachment of the design
const plan = 'att-plan.png';

// Place on Bed.
d.placeOnBed({ face });

See also