Move
d.moveBodies(inputs, options?): FeatureHandle<'move'>
One feature of the timeline, in the modify category. Its name follows
the app's (Move1, then Move2, …); options.name gives it
another, options.id its ID and options.index its place in the timeline. Inputs the
table calls optional keep the default it names, so a call with none of them still makes
a valid feature.
Inputs
| Input | Type | Required or default | What it does |
|---|---|---|---|
bodies |
GeomRef | GeomRef[] (body) |
required | The bodies to move. |
mode |
'free' | 'rotate' | 'point-to-point' |
default free |
How they move: free, rotate or point-to-point. |
dx |
string | number | ParameterHandle |
default 0 |
How far along the world X axis; a length. |
dy |
string | number | ParameterHandle |
default 0 |
How far along the world Y axis; a length. |
dz |
string | number | ParameterHandle |
default 0 |
How far along the world Z axis; a length. |
rx |
string | number | ParameterHandle |
default 0° |
Turn about the world X axis before the move; an angle. |
ry |
string | number | ParameterHandle |
default 0° |
Turn about the world Y axis before the move; an angle. |
rz |
string | number | ParameterHandle |
default 0° |
Turn about the world Z axis before the move; an angle. |
axis |
GeomRef | GeomRef[] (axis, sketchEntity, edge) |
optional | The axis to turn about, with mode: rotate. |
angle |
string | number | ParameterHandle |
default 0° |
The angle about the axis, right-handed; an angle. |
from |
GeomRef | GeomRef[] (vertex, point) |
optional | Where the move starts, with mode: point-to-point. |
to |
GeomRef | GeomRef[] (vertex, point) |
optional | Where the move ends, with mode: point-to-point. |
copy |
boolean |
default false |
Keep the bodies and add moved copies. |
Faces
| Role | What it is |
|---|---|
from:(<edge>) |
A face the operation generated from an edge: a round, a chamfer, or the seam a boolean leaves. |
new |
A face with no face of its own before, which nothing else names. |
handle.face(role) builds a reference to one of them and handle.faceName(role) its
persistent name.
A <…> is what varies: a side:<sketch curve> is the wall of the curve you pass,
and a role of a face that no face carries takes that part out.
A role this feature never names is a lost reference — a visible error, never a silent
guess.
Example
import { Design, type LineHandle } from '@extrudo/api';
const d = Design.create({ name: 'My part' });
// Two solids to point faces, edges and bodies at.
const plate = d.box({ length: '40 mm', width: '20 mm', height: '10 mm' });
const shaft = d.cylinder({ diameter: '20 mm', height: '20 mm' });
// A sketch with two closed profiles, a hole and a guide line beside them.
let guide!: LineHandle;
const s = d.sketch(d.origin.xy, (k) => {
k.rectangle([0, 0], [40, 20]);
k.circle([10, 10], '3 mm');
k.rectangle([50, 0], [60, 10]);
guide = k.line([-5, 30], [45, 30]);
});
const profile = s.profileAt([1, 1]);
const sections = s.profiles();
const line = guide.ref();
const face = plate.face('side:front');
const edge = plate.edge([plate.faceName('side:front'), plate.faceName('side:right')]);
const vertex = plate.vertex([plate.faceName('side:front'), plate.faceName('side:right')]);
const corner = plate.vertex([plate.faceName('side:front'), plate.faceName('side:left')]);
const body = plate.body();
const step = 'att-part.step'; // an attachment of the design
const plan = 'att-plan.png';
// Move.
d.moveBodies({ bodies: [body], dx: '10 mm' });
See also
- Features by category
- Sketches —
d.sketch(plane, build)and its builder - References — every helper that builds a reference